Forever Armoury

New in Forever

What WoW Forever changed from Classic, from the game’s build 1.60.1.70755 Blizzard’s notes by build ›

Human

New in Forever: Human Hunter.

  • Will to Survive Instant · 3 min cooldown

    Instantly removes all Stun effects.

    Forever: New in Forever.

  • Perception Instant · 3 min cooldown

    Dramatically increases stealth detection for 20 sec.

  • Ruthless Passive

    Increases your critical strike chance with all spells and attacks by 1%.

    Forever: Classic gave +5 sword skill.

  • The Human Spirit Passive

    Spirit increased by 10%.

Dwarf

New in Forever: Dwarf Shaman.

  • Stoneform Instant · 3 min cooldown

    Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

    Forever: Classic gave 10% armour instead.

  • Big Game Hunter Passive

    Damage dealt versus Beasts increased by 5%.

    Forever: Classic gave gun crit instead.

  • Artisan's Precision Passive

    Increases your chance to hit with all spells and attacks by 1%.

  • Find Treasure Instant

    Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until cancelled.

Night Elf

  • Elune's Light Instant · 3 min cooldown

    Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

    Forever: New in Forever.

  • Shadowmeld Instant · 10 sec cooldown

    Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

    Forever: Classic couldn't use it in combat.

  • Quickness Passive

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

    Forever: Classic gave only the dodge.

  • Wisp Spirit Passive

    Transform into a wisp upon death, increasing movement speed by 75%.

    Forever: Classic gave 50%.

Gnome

New in Forever: Gnome Priest.

  • Eureka! Instant · 2 min cooldown

    Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.

    Forever: New in Forever. Warriors and rogues get the rage and energy versions; priests' version works on heals too.

  • Escape Artist Instant · 2 min cooldown

    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

    Forever: Now instant, with the 3 sec immunity; the cooldown is 2 min instead of 1.

  • Expansive Mind Passive

    Maximum Mana increased by 5%.

    Forever: Classic gave 5% Intellect. Warriors get 5% rage, rogues 5% energy.

  • Engineering Specialization Passive

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

    Forever: Classic gave +15 Engineering skill.

High Order Skyborne New in Forever

  • Read Leyline 0.5 sec cast · 2 min cooldown

    Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hour and the effect of this ability will be increased by 100%.

    Forever: New in Forever.

  • Walk on Air Instant · 90 sec cooldown

    Glide downward through the air for 10 sec while controlling your direction of travel.

    Forever: New in Forever.

  • Wind Blessed Passive

    Increases your spellcasting, melee, and ranged Haste by 2%.

    Forever: New in Forever.

  • Elemental Insight Passive

    Damage dealt versus Elementals increased by 5%.

    Forever: New in Forever.

Orc

New in Forever: Orc Mage.

  • Blood Fury Instant · 2 min cooldown

    Increases Attack Power and Spell Power by 10% for 15 sec.

    Forever: Classic gave 25% melee attack power and halved healing taken; Forever adds spell power and drops the penalty.

  • Shatter Curse Instant · 3 min cooldown

    Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

    Forever: New in Forever.

  • Hardiness Passive

    Duration of Stun effects on you reduced by 20%.

    Forever: Classic gave a 25% chance to resist stuns instead.

  • Command Passive

    Damage dealt by Hunter and Warlock pets increased by 5%.

Undead

New in Forever: Undead Paladin.

  • Will of the Forsaken Instant · 2 min cooldown

    Instantly removes all Charm, Fear and Sleep effects.

    Forever: Classic also kept them off for 5 sec.

  • Cannibalize 5 yd range · Instant · 2 min cooldown

    When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

    Forever: Classic restored health only.

  • Touch of the Grave Passive

    Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.

    Forever: New in Forever. Priests, mages and warlocks get a 30% chance.

  • Underwater Breathing Passive

    Underwater breath lasts 300% longer than normal.

Tauren

  • War Stomp 0.5 sec cast · 90 sec cooldown

    Stuns up to 5 enemies within 8 yds for 2 sec.

  • Cultivation Instant · 15 min cooldown

    Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

    Forever: Classic gave +15 Herbalism skill.

  • Endurance Passive

    Total Health increased by 5%.

  • Plainsrunning Passive

    Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.

    Forever: New in Forever.

Troll

New in Forever: Troll Warlock.

  • Berserking Instant · 3 min cooldown

    Increases your spellcasting and attack speed by 10% for 15 sec.

    Forever: Classic scaled from 10% up to 30% the more hurt you were.

  • Rapid Regeneration Channeled · 3 min cooldown

    Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

    Forever: New in Forever.

  • Regeneration Passive

    Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

  • Beast Slaying Passive

    Damage dealt versus Beasts increased by 5%.

Windshaper Skyborne New in Forever

  • Skysight 0.5 sec cast · 2 min cooldown

    Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hour and the effect of this ability will be increased by 100%.

    Forever: New in Forever.

  • Walk on Air Instant · 90 sec cooldown

    Glide downward through the air for 10 sec while controlling your direction of travel.

    Forever: New in Forever.

  • Wind Blessed Passive

    Increases your spellcasting, melee, and ranged Haste by 2%.

    Forever: New in Forever.

  • Elemental Insight Passive

    Damage dealt versus Elementals increased by 5%.

    Forever: New in Forever.