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Sources
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New in Forever
What WoW Forever changed from Classic, from the game’s build 1.60.1.70755 Blizzard’s notes by build ›
Human
New in Forever: Human Hunter.
Will to Survive Instant · 3 min cooldownInstantly removes all Stun effects.
Forever: New in Forever.
Perception Instant · 3 min cooldownDramatically increases stealth detection for 20 sec.
Ruthless PassiveIncreases your critical strike chance with all spells and attacks by 1%.
Forever: Classic gave +5 sword skill.
The Human Spirit PassiveSpirit increased by 10%.
Dwarf
New in Forever: Dwarf Shaman.
Stoneform Instant · 3 min cooldownInstantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Forever: Classic gave 10% armour instead.
Big Game Hunter PassiveDamage dealt versus Beasts increased by 5%.
Forever: Classic gave gun crit instead.
Artisan's Precision PassiveIncreases your chance to hit with all spells and attacks by 1%.
Find Treasure InstantAllows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until cancelled.
Night Elf
Elune's Light Instant · 3 min cooldownIncreases your critical strike chance with all spells and attacks by 10% for 15 sec.
Forever: New in Forever.
Shadowmeld Instant · 10 sec cooldownActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Forever: Classic couldn't use it in combat.
Quickness PassiveDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Forever: Classic gave only the dodge.
Wisp Spirit PassiveTransform into a wisp upon death, increasing movement speed by 75%.
Forever: Classic gave 50%.
Gnome
New in Forever: Gnome Priest.
Eureka! Instant · 2 min cooldownYour non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.
Forever: New in Forever. Warriors and rogues get the rage and energy versions; priests' version works on heals too.
Escape Artist Instant · 2 min cooldownInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Forever: Now instant, with the 3 sec immunity; the cooldown is 2 min instead of 1.
Expansive Mind PassiveMaximum Mana increased by 5%.
Forever: Classic gave 5% Intellect. Warriors get 5% rage, rogues 5% energy.
Engineering Specialization PassiveYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Forever: Classic gave +15 Engineering skill.
High Order Skyborne New in Forever
Read Leyline 0.5 sec cast · 2 min cooldownAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hour and the effect of this ability will be increased by 100%.
Forever: New in Forever.
Walk on Air Instant · 90 sec cooldownGlide downward through the air for 10 sec while controlling your direction of travel.
Forever: New in Forever.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 2%.
Forever: New in Forever.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Forever: New in Forever.
Orc
New in Forever: Orc Mage.
Blood Fury Instant · 2 min cooldownIncreases Attack Power and Spell Power by 10% for 15 sec.
Forever: Classic gave 25% melee attack power and halved healing taken; Forever adds spell power and drops the penalty.
Shatter Curse Instant · 3 min cooldownInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Forever: New in Forever.
Hardiness PassiveDuration of Stun effects on you reduced by 20%.
Forever: Classic gave a 25% chance to resist stuns instead.
Command PassiveDamage dealt by Hunter and Warlock pets increased by 5%.
Undead
New in Forever: Undead Paladin.
Will of the Forsaken Instant · 2 min cooldownInstantly removes all Charm, Fear and Sleep effects.
Forever: Classic also kept them off for 5 sec.
Cannibalize 5 yd range · Instant · 2 min cooldownWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Forever: Classic restored health only.
Touch of the Grave PassiveYour spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Forever: New in Forever. Priests, mages and warlocks get a 30% chance.
Underwater Breathing PassiveUnderwater breath lasts 300% longer than normal.
Tauren
War Stomp 0.5 sec cast · 90 sec cooldownStuns up to 5 enemies within 8 yds for 2 sec.
Cultivation Instant · 15 min cooldownCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Forever: Classic gave +15 Herbalism skill.
Endurance PassiveTotal Health increased by 5%.
Plainsrunning PassiveGain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.
Forever: New in Forever.
Troll
New in Forever: Troll Warlock.
Berserking Instant · 3 min cooldownIncreases your spellcasting and attack speed by 10% for 15 sec.
Forever: Classic scaled from 10% up to 30% the more hurt you were.
Rapid Regeneration Channeled · 3 min cooldownRegenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Forever: New in Forever.
Regeneration PassiveHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Beast Slaying PassiveDamage dealt versus Beasts increased by 5%.
Windshaper Skyborne New in Forever
Skysight 0.5 sec cast · 2 min cooldownAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hour and the effect of this ability will be increased by 100%.
Forever: New in Forever.
Walk on Air Instant · 90 sec cooldownGlide downward through the air for 10 sec while controlling your direction of travel.
Forever: New in Forever.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 2%.
Forever: New in Forever.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Forever: New in Forever.
Warrior
New talents 11
Arms 3
Spearing StrikeA brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Bloodthrill 2 ranksGrants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Weaponmaster 5 ranksGives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Fury 5
Lingering Rage 5 ranksIncreases the time before your Rage begins to decay after leaving combat by 2 sec.
Furious Precision 3 ranksIncreases your chance to hit with off-hand attacks by 4%.
Reckless SwingsYour next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
Gore Drinker 2 ranksYour Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Improved Whirlwind 2 ranksReduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Protection 3
Master of Defense 2 ranksGrants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
VanguardYour Charge ability is now usable while in Defensive Stance.
Focused Rage 3 ranksReduces the Rage cost of your offensive abilities by 1.
Talents Classic had 10
Arms 4
Axe SpecializationClassic: Increases your chance to get a critical strike with Axes by 1%.
Mace SpecializationClassic: Gives you a 1% chance to stun your target for 3 sec with a Mace.
Sword SpecializationClassic: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Polearm SpecializationClassic: Increases your chance to get a critical strike with Polearms by 1%.
Fury 3
Improved Demoralizing ShoutClassic: Increases the melee attack power reduction of your Demoralizing Shout by 8%.
Improved CleaveClassic: Increases the bonus damage done by your Cleave ability by 40%.
Improved Battle ShoutClassic: Increases the melee attack power bonus of your Battle Shout by 5%.
Protection 3
ToughnessClassic: Increases your armor value from items by 2%.
Improved Shield BlockClassic: Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
Improved TauntClassic: Reduces the cooldown of your Taunt ability by 1 sec.
Moved 2
Arms 1
Improved Overpower 2 ranksIncreases the critical strike chance of your Overpower ability by 25%.
Protection 1
Improved Shield Bash 2 ranksGives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Changed talents 35
Arms 9
Improved Heroic Strike 3 ranksReduces the cost of your Heroic Strike ability by 1 Rage.
Classic: Reduces the cost of your Heroic Strike ability by 1 rage point.
Improved Rend 3 ranksIncreases the Bleed damage done by your Rend ability by 12%.
Classic: Increases the bleed damage done by your Rend ability by 15%.
Improved Charge 2 ranksIncreases the Rage generated by your Charge ability by 3.
Classic: Increases the amount of rage generated by your Charge ability by 3.
Improved Tactical Mastery 3 ranksTactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Classic: You retain up to 5 of your rage points when you change stances.
Anger ManagementGenerates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Classic: Increases the time required for your rage to decay while out of combat by 30%.
Deep Wounds 3 ranksYour critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Classic: Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Two-Handed Weapon Specialization 3 ranksIncreases the damage you deal with two-handed melee weapons by 2%.
Classic: Increases the damage you deal with two-handed melee weapons by 1%.
Impale 2 ranksIncreases the critical strike damage bonus of your abilities by 10%.
Classic: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Improved Slam 2 ranksReduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
Classic: Decreases the casting time of your Slam ability by 0.1 sec.
Fury 12
Booming Voice 5 ranksIncreases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%.
Classic: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
Cruelty 5 ranksImproves your chance to get a critical strike with melee attacks by 1%.
Classic: Increases your chance to get a critical strike with melee weapons by 1%.
Unbridled Wrath 5 ranksGives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Classic: Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Piercing HowlCauses all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Classic: Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Blood Craze 3 ranksRegenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Classic: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Enrage 5 ranksGives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Classic: Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Dual Wield Specialization 5 ranksIncreases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Classic: Increases the damage done by your offhand weapon by 5%.
Improved Execute 2 ranksReduces the Rage cost of your Execute ability by 3.
Classic: Reduces the Rage cost of your Execute ability by 2.
Improved Berserker Rage 2 ranksYour Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Classic: The Berserker Rage ability will generate 5 rage when used.
Death WishWhen activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Flurry 3 ranksIncreases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Classic: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
BloodthirstInstantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Classic: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Protection 14
Improved Bloodrage 2 ranksIncreases all the Rage generated by your Bloodrage ability by 25%.
Classic: Increases the instant Rage generated by your Bloodrage ability by 2.
Shield Specialization 5 ranksIncreases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Classic: Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Iron Will 5 ranksReduces the duration of Stun and Fear effects inflicted on you by 3%.
Classic: Increases your chance to resist Stun and Charm effects by an additional 3%.
Anticipation 5 ranksIncreases your Defense Skill by 4.
Classic: Increases your Defense skill by 2.
Improved Revenge 3 ranksIncreases damage dealt by your Revenge ability by 20%.
Classic: Gives your Revenge ability a 15% chance to stun the target for 3 sec.
Improved Thunder Clap 3 ranksReduces the Rage cost of your Thunder Clap ability by 2.
Classic: Reduces the cost of your Thunder Clap ability by 1 rage point.
Last StandWhen activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Classic: When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Improved Disarm 3 ranksReduces the cooldown of your Disarm ability by 7 secs.
Classic: Increases the duration of your Disarm ability by 1 secs.
Defiance 3 ranksIncreases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Classic: Increases the threat generated by your attacks by 3% while in Defensive Stance.
Improved Sunder Armor 3 ranksReduces the Rage cost of your Sunder Armor ability by 1.
Classic: Reduces the cost of your Sunder Armor ability by 1 rage point.
Improved Shield Wall 2 ranksReduces the cooldown of your Shield Wall ability by 5.5 min.
Classic: Increases the effect duration of your Shield Wall ability by 3 secs.
Concussion BlowStuns the target for 5 sec.
Classic: Stuns the opponent for 5 sec.
Bastion 5 ranksIncreases all damage you deal by 2% while a shield is equipped.
Classic: Increases the damage you deal with One-Handed Melee weapons by 2%.
Shield SlamSlam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Classic: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Spells 9
Arms 2
Victory Rush Melee Range · Instant · 30 sec cooldownInstantly attack the target causing 1 damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
Forever: New in Forever.
Thunder Clap 20 Rage · Instant · 6 sec cooldown · Requires Battle Stance, Defensive StanceBlasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
Forever: Works in Defensive Stance, twice the slow, 6 sec cooldown.
Fury 2
Demoralizing Shout 10 Rage · InstantReduces the melee attack power of all enemies within 10 yards by 204 for 45 sec.
Forever: Stronger and longer than Classic.
Battle Shout 10 Rage · InstantThe warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.
Forever: Lasts 3 min, with a smaller bonus than Classic.
Protection 5
Taunt Melee Range · Instant · 8 sec cooldown · Requires Defensive StanceTaunts the target to attack you, but has no effect if the target is already attacking you.
Forever: 8 sec cooldown, down from 10.
Revenge 5 Rage · Melee Range · Instant · 5 sec cooldown · Requires Defensive Stance · Requires Melee WeaponInstantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Forever: More damage than Classic, but no stun chance.
- Defensive Stance Instant
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Forever: The threat bonus is now a stated 30%.
Shield Block 10 Rage · Instant · 5 sec cooldown · Requires Defensive StanceIncreases chance to block by 75% for 7 sec, but will only block 2 attacks.
Forever: 2 blocks over 7 sec; Classic gave 1 over 5.
Shield Wall Instant · 15 min cooldown · Requires Defensive StanceReduces the damage taken from all attacks by 60% for 12 sec.
Forever: 15 min cooldown; Classic was 75% for 10 sec on a 30 min cooldown.
Paladin
New talents 20
Holy 9
Reverence 2 ranksAllows 15% of your Mana regeneration to continue while casting.
Purifying Power 2 ranksReduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Holy Conduit 2 ranksReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Divine Precision 2 ranksImproves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Infusion of Light 2 ranksYour Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Oath of LightSwear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
Consecrated Ground 2 ranksGives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Boundless Light 2 ranksIncreases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Light's VigilApplies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 326 to 344. Only one Vigil per Paladin may be active in each party.
Protection 6
Sacred Duty 2 ranksReduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
Templar's BulwarkWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Swift JudgementUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Stoicism 2 ranksReduces the duration of Stun and Charm effects on you by 10%.
Iron Creed 3 ranksIncreases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
ShieldswornReduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Retribution 5
Sanctified Judgement 3 ranksGives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Sacred ArbiterIncreases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Turn Evil 2 ranksReduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
Champion of the Light 5 ranksIncreases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
Unsealed WrathYour melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
Talents Classic had 13
Holy 4
ConsecrationClassic: Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
Improved Lay on HandsClassic: Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.
Improved Blessing of WisdomClassic: Increases the effect of your Blessing of Wisdom spell by 10%.
Lasting JudgementClassic: Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.
Protection 5
Improved Devotion AuraClassic: Increases the armor bonus of your Devotion Aura by 5%.
Blessing of KingsClassic: Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Improved Concentration AuraClassic: Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
Blessing of SanctuaryClassic: Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
One-Handed Weapon SpecializationClassic: Increases the damage you deal with one-handed melee weapons by 2%.
Retribution 4
Improved Blessing of MightClassic: Increases the melee attack power bonus of your Blessing of Might by 4%.
Improved Seal of the CrusaderClassic: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.
Improved Retribution AuraClassic: Increases the damage done by your Retribution Aura by 25%.
Sanctity AuraClassic: Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Moved 4
Protection 2
Improved Hammer of Justice 3 ranksDecreases the cooldown of your Hammer of Justice spell by 5 sec.
Toughness 5 ranksIncreases your armor value from items by 2%.
Retribution 2
Deflection 5 ranksIncreases your Parry chance by 1%.
RepentancePuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Changed talents 22
Holy 7
Spiritual Focus 5 ranksGives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Classic: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Healing Light 3 ranksIncreases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Classic: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
Improved Seals 5 ranksIncreases the damage done by your Seals and Judgements by 3%.
Classic: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
Divine FavorWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Classic: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Illumination 5 ranksAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
Holy ShockBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Classic: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
Holy Power 5 ranksIncreases the critical strike healing bonus of your Holy spells by 10%.
Classic: Increases the critical effect chance of your Holy spells by 1%.
Protection 7
Redoubt 5 ranksDamaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Classic: Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Precision 3 ranksImproves your chance to hit by 1%.
Classic: Increases your chance to hit with melee weapons by 1%.
Shield Specialization 2 ranksIncreases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Classic: Increases the amount of damage absorbed by your shield by 10%.
Improved Righteous Fury 3 ranksWhile Righteous Fury is active, all damage taken is reduced by 3%.
Classic: Increases the amount of threat generated by your Righteous Fury spell by 16%.
Anticipation 5 ranksIncreases your Defense Skill by 4.
Classic: Increases your Defense skill by 2.
Holy ShieldIncreases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Classic: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Reckoning 5 ranksGives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Classic: Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
Retribution 8
Benediction 5 ranksReduces the Mana cost of all instant cast spells and abilities by 2%.
Classic: Reduces the Mana cost of your Judgement and Seal spells by 3%.
Improved Judgement 2 ranksDecreases the cooldown of your Judgement ability by 1 sec.
Classic: Decreases the cooldown of your Judgement spell by 1 sec.
Conviction 3 ranksImproves your chance to get a critical strike with all spells and attacks by 2%.
Classic: Increases your chance to get a critical strike with melee weapons by 1%.
Vindication 3 ranksGives your damaging melee attacks a chance to reduce the target's Attack Power by 67 for 30 sec.
Classic: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
Unyielding Faith 2 ranksReduces the duration of Fear and Disorient effects on you by 15%.
Classic: Increases your chance to resist Fear and Disorient effects by an additional 5%.
Pursuit of Justice 2 ranksIncreases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Classic: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
Eye for an Eye 2 ranksAll critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Vengeance 3 ranksIncreases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Classic: Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Spells 18
Holy 7
Seal of Righteousness 20–200 Mana · InstantFills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 22 to 75 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 170 to 186 Holy damage to an enemy.
Forever: More Holy damage than Classic.
Consecration 135–565 Mana · Instant · 8 sec cooldownConsecrates the land beneath the Paladin, doing 96 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 216 damage over 8 sec.
Forever: A talent in Classic; trained now.
Holy Shock 225–325 Mana · 20 yd range · Instant · 10 sec cooldownBlasts the target with Holy energy, causing 334 to 362 Holy damage to an enemy, or 307 to 333 healing to an ally.
Forever: 10 sec cooldown, down from 30.
Lay on Hands 40 yd range · Instant · 20 min cooldownHeals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
Forever: 20 min cooldown, down from an hour.
- Blessing of Wisdom 30–125 Mana · 30 yd range · Instant
Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Forever: Lasts an hour instead of 5 min, and restores 40 instead of 33.
- Seal of Wisdom 135–200 Mana · Instant
Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Forever: The judgement lasts 40 sec instead of 10.
- Seal of Light 110–210 Mana · Instant
Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Forever: The judgement lasts 40 sec instead of 10.
Protection 6
Seal of Fury 40–200 Mana · InstantFills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 154 to 167 Holy damage to an enemy and taunts the target to attack you for 3 sec.
Forever: New in Forever: the paladin's tanking seal.
- Blessing of Kings 8% of base mana · 30 yd range · Instant
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Forever: A talent in Classic; trained now, and lasts an hour instead of 5 min.
- Concentration Aura Instant
Gives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Forever: Its effects changed in Forever; check the details in the beta.
- Shadow Resistance Aura Instant
Gives 60 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Forever: Reaches the whole raid in range, not just the party.
- Fire Resistance Aura Instant
Gives 60 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Forever: Reaches the whole raid in range, not just the party.
- Frost Resistance Aura Instant
Gives 60 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Forever: Reaches the whole raid in range, not just the party.
Retribution 5
Holy Strike 5–20 Mana · Melee Range · Instant · 10 sec cooldown · Requires Melee WeaponAn instant strike that causes 50% weapon damage plus an additional 81 to 105 as Holy damage.
Forever: New in Forever.
Judgement 6% of base mana · 10 yd range · Instant · 10 sec cooldownUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
Forever: No longer uses up the Seal.
- Blessing of Might 20–130 Mana · 30 yd range · Instant
Places a Blessing on the friendly target, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Forever: Lasts an hour, up from 5 min.
- Seal of Command 110–210 Mana · Instant
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 170 Holy damage, 339 to 373 if the target is stunned or incapacitated.
Forever: Judgement hits harder than Classic.
- Seal of the Crusader 25–160 Mana · Instant
Fills the Paladin with the spirit of a crusader for 30 sec, granting 325 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 161. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Forever: The judgement lasts 40 sec instead of 10, and adds 161 Holy damage instead of 140.
Hunter
New talents 15
Beast Mastery 2
Focused Fire 2 ranksIncreases all damage you and your pet deal by 1% while your pet is active.
Summon HawkCommand a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Marksmanship 5
Careful Aim 5 ranksIncreases your Attack Power by 20% of your Intellect.
Rapid Killing 2 ranksReduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Lone WolfYou deal 20% increased damage with all attacks while you do not have an active pet.
Rapid Recuperation 2 ranksAfflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
Sniper ShotA long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Survival 8
Improved Tracking 5 ranksWhile tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Survival Tactics 2 ranksIncreases your chance to hit with your Trap and Feign Death abilities by 5%.
Predator's Edge 5 ranksIncreases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Resourcefulness 2 ranksReduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Expose Prey 2 ranksGrants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Survivalist's Discipline 2 ranksReduces the cooldown of your Trap and Deterrence abilities by 20%.
Strider KickA powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Lacerating StrikesYour Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Talents Classic had 11
Beast Mastery 2
Improved Eyes of the BeastClassic: Increases the duration of your Eyes of the Beast by 30 sec.
Thick HideClassic: Increases the Armor rating of your pets by 10%.
Marksmanship 3
Improved Hunter's MarkClassic: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
Aimed ShotClassic: An aimed shot that increases ranged damage by 70.
Improved Scorpid StingClassic: Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.
Survival 6
Monster SlayingClassic: Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
Humanoid SlayingClassic: Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
Trap MasteryClassic: Decreases the chance enemies will resist trap effects by 5%.
Improved Feign DeathClassic: Reduces the chance your Feign Death ability will be resisted by 2%.
Killer InstinctClassic: Increases your critical strike chance with all attacks by 1%.
Wyvern StingClassic: A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
Moved 3
Beast Mastery 1
Pathfinding 2 ranksIncreases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Marksmanship 2
Hawk Eye 3 ranksIncreases the range of your ranged weapons by 2 yards.
Scatter ShotA short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Changed talents 24
Beast Mastery 10
Deadly Aspects 5 ranksWhile Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Classic: While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
Endurance Training 5 ranksIncreases the Health and Armor of your pets by 3%.
Classic: Increases the Health of your pets by 3%.
Improved Aspect of the Monkey 3 ranksIncreases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Classic: Increases the Dodge bonus of your Aspect of the Monkey by 1%.
Bestial SwiftnessIncreases the movement speed of your pets by 30%.
Classic: Increases the outdoor movement speed of your pets by 30%.
Unleashed Fury 5 ranksIncreases the damage done by your pets and hawks by 3%.
Classic: Increases the damage done by your pets by 4%.
Improved Mend Pet 2 ranksGives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Classic: Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Ferocity 5 ranksIncreases the critical strike chance of your pets and hawks by 2%.
Classic: Increases the critical strike chance of your pets by 3%.
Spirit Bond 2 ranksWhile your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Classic: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
IntimidationCommand your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Classic: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Bestial Discipline 2 ranksIncreases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Classic: Increases the Focus regeneration of your pets by 10%.
Marksmanship 7
Lethal Attacks 5 ranksIncreases your critical strike chance with all attacks by 1%.
Classic: Increases your critical strike chance with ranged weapons by 1%.
Improved Stings 3 ranksIncreases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Classic: Increases the damage done by your Serpent Sting by 2%.
Efficiency 5 ranksReduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Classic: Reduces the Mana cost of your Shots and Stings by 2%.
Improved Arcane Shot 5 ranksReduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Classic: Reduces the cooldown of your Arcane Shot by 0.2 sec.
Trueshot AuraIncreases the Ranged Attack Power of party or raid members within 45 yds by 20.
Classic: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
Mortal Shots 5 ranksIncreases the critical strike damage bonus on all ranged abilities by 6%.
Classic: Increases your ranged weapon critical strike damage bonus by 6%.
Barrage 3 ranksIncreases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 5%.
Classic: Increases the damage done by your Multi-Shot and Volley spells by 5%.
Survival 7
Entrapment 5 ranksWhen your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Classic: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
Savage Strikes 2 ranksIncreases the critical strike chance of all your melee abilities by 2%.
Classic: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Survivalist 5 ranksIncreases your total Health by 2%.
Classic: Increases total health by 2%.
Improved Wing Clip 3 ranksGives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Classic: Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
Surefooted 3 ranksIncreases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Classic: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
CounterattackA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Classic: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Lightning Reflexes 5 ranksIncreases your Agility by 3%.
Classic: Increases your Agility by 3%.
Spells 15
Beast Mastery 2
Summon Hawk 80 Mana · 35 yd range · Instant · 6 sec cooldownCommand a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Forever: New in Forever, in the Beast Mastery tree.
- Aspect of the Wild 90–115 Mana · Instant
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Forever: Reaches the whole raid in range, not just the party.
Marksmanship 10
Sniper Shot 365 Mana · 8–45 yd range · 4 sec cast · 15 sec cooldownA long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Forever: New in Forever, in the Marksmanship tree.
Hunter's Mark 15–60 Mana · 100 yd range · InstantPlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Forever: Stronger than Classic at low ranks, weaker at the top.
Serpent Sting 15–250 Mana · 8–35 yd range · Instant · Requires Ranged WeaponStings the target, causing 675 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Forever: Scales with ranged attack power, and ticks can crit.
Arcane Shot 25–190 Mana · 8–35 yd range · Instant · 6 sec cooldown · Requires Ranged WeaponAn instant shot that causes 280 Arcane damage.
Forever: Scales with ranged attack power.
Aimed Shot 75–310 Mana · 8–35 yd range · 2 sec cast · 6 sec cooldown · Requires Ranged WeaponAn aimed shot that increases ranged damage by 350. Aimed Shot shares its cooldown with Multi-Shot.
Forever: Trained at 20 instead of a talent, with a 2 sec cast.
Multi-Shot 13.9% of base mana · 8–35 yd range · Instant · 6 sec cooldown · Requires Ranged WeaponFires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Forever: 0.5 sec cast on a 6 sec cooldown; Classic was instant on 10 sec.
Volley 350–490 Mana · 35 yd range · Channeled · Requires Ranged WeaponContinuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Forever: No cooldown in Forever.
Viper Sting 135–215 Mana · 8–35 yd range · Instant · 15 sec cooldown · Requires Ranged WeaponStings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Forever: 15 sec cooldown in Forever.
- Trueshot Aura 245–525 Mana · Instant
Increases the Ranged Attack Power of party or raid members within 45 yards by 100. Lasts 30 min.
Forever: Ranged attack power only, with more ranks from the trainer once you have the talent.
- Scorpid Sting 9% of base mana · 8–35 yd range · Instant · Requires Ranged Weapon
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
Forever: Lowers hit chance instead of Strength and Agility.
Survival 3
- Mongoose Bite 30–65 Mana · Melee Range · Instant · 5 sec cooldown · Requires Melee Weapon
Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
Forever: Now adds weapon damage.
Freezing Trap 50–100 Mana · Instant · 30 sec cooldownPlace a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Forever: Works in combat, on a 30 sec cooldown.
Feign Death 80 Mana · Instant · 30 sec cooldownFeign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
Forever: The 6 min limit is now lethal.
Rogue
New talents 13
Assassination 3
Blood SplatterIncreases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
VenomCauses your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
MutilateInstantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat 6
Coup de Grace 3 ranksIncreases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Efficient Strikes 2 ranksReduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Puncturing Wounds 3 ranksIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Composure 2 ranksIncreases the Energy cost reduction of your Poised ability by 5.
Flawless ExecutionReduces the Energy cost of your Eviscerate ability by 15.
Flash of Steel 5 ranksIncreases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
Subtlety 4
Dirty Tricks 2 ranksReduces the Energy cost of your Sap and Blind abilities by 25%.
Quick Getaway 2 ranksIncreases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Boot Knife 5 ranksGrants your Shank ability a 20% chance to add 2 Combo Points to the target.
Death MarkFinishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 165 damage cap 2 points: 24% stored, 267 damage cap 3 points: 36% stored, 369 damage cap 4 points: 48% stored, 471 damage cap 5 points: 60% stored, 573 damage cap
Talents Classic had 10
Assassination 2
Improved EviscerateClassic: Increases the damage done by your Eviscerate ability by 5%.
MurderClassic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Combat 5
Improved Sinister StrikeClassic: Reduces the Energy cost of your Sinister Strike ability by 3.
Improved BackstabClassic: Increases the critical strike chance of your Backstab ability by 10%.
Dagger SpecializationClassic: Increases your chance to get a critical strike with Daggers by 1%.
Mace SpecializationClassic: Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
Fist Weapon SpecializationClassic: Increases your chance to get a critical strike with Fist Weapons by 1%.
Subtlety 3
Sleight of HandClassic: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Improved SapClassic: Gives you a 30% chance to return to stealth mode after using your Sap ability.
DeadlinessClassic: Increases your Attack Power by 2%.
Moved 2
Assassination 1
Vile Poisons 5 ranksIncreases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Subtlety 1
Improved Ambush 3 ranksIncreases the critical strike chance of your Ambush ability by 15%.
Changed talents 29
Assassination 10
Improved Gouge 3 ranksIncreases the duration of your Gouge ability by 0.5 sec.
Classic: Increases the effect duration of your Gouge ability by 0.5 sec.
Remorseless Attacks 2 ranksAfter killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Classic: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice 5 ranksIncreases your critical strike chance with all attacks and Poisons by 1%.
Classic: Increases your critical strike chance by 1%.
Improved Expose Armor 2 ranksReduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Classic: Increases the armor reduced by your Expose Armor ability by 25%.
Vigor 2 ranksIncreases your maximum Energy by 5.
Classic: Increases your maximum Energy by 10.
Lethality 2 ranksIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Classic: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Cold BloodWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Classic: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Improved Poisons 5 ranksIncreases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Classic: Increases the chance to apply poisons to your target by 2%.
Improved Kidney Shot 2 ranksEnemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Classic: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Seal Fate 3 ranksYour critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Classic: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Combat 8
Deflection 3 ranksIncreases your Parry chance by 2%.
Classic: Increases your Parry chance by 1%.
Precision 3 ranksImproves your chance to hit by 1%.
Classic: Increases your chance to hit with melee weapons by 1%.
Endurance 2 ranksReduces the cooldown of your Sprint and Evasion abilities by 30%.
Classic: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Weapon Expertise 2 ranksReduces the chance for your attacks to be Dodged or Parried by 1%.
Classic: Increases your skill with Sword, Fist and Dagger weapons by 3.
Aggression 3 ranksIncreases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Classic: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Dual Wield Specialization 2 ranksIncreases the damage done by your off-hand weapon by 25%.
Classic: Increases the damage done by your offhand weapon by 10%.
Blade FlurryIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Classic: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash 5 ranksGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Classic: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Subtlety 11
Setup 3 ranksGives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Classic: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Master of Deception 3 ranksReduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Classic: Reduces the chance enemies have to detect you while in Stealth mode.
Opportunity 5 ranksIncreases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Classic: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Dirty Deeds 2 ranksReduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Classic: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Camouflage 3 ranksReduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Classic: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Initiative 3 ranksGives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
PremeditationAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Serrated Blades 3 ranksCauses your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Classic: Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Ghostly StrikeA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Classic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Heightened Senses 2 ranksIncreases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Classic: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
HemorrhageAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Spells 5
Assassination 2
Mutilate 60 Energy · Melee Range · Instant · Requires DaggersInstantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Forever: New in Forever, in the Assassination tree.
- Expose Armor 25 Energy · Melee Range · Instant · Requires Melee Weapon
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
Forever: Strips more than Classic's 1,700 at 5 points.
Combat 1
Backstab 60 Energy · Melee Range · Instant · Requires DaggersBackstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Forever: Less bonus damage than Classic.
Subtlety 2
Death Mark 25 Energy · 20 yd range · Instant · 10 sec cooldownFinishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 165 damage cap 2 points: 24% stored, 267 damage cap 3 points: 36% stored, 369 damage cap 4 points: 48% stored, 471 damage cap 5 points: 60% stored, 573 damage cap
Forever: New in Forever, in the Subtlety tree.
Distract 30 Energy · 30 yd range · Instant · 30 sec cooldownThrows a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
Forever: Now also weakens their stealth detection.
Weapon skills 1
- One-Handed Axes
Forever: Classic rogues couldn’t learn this.
Priest
New talents 14
Discipline 7
Power in Light 5 ranksYour Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Twin Disciplines 5 ranksIncreases the damage and healing of your instant cast spells by 1%.
Holy Precision 3 ranksImproves your chance to hit with Holy spells by 6%.
Soul WardingReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
PenanceLaunches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope 5 ranksYour heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Divine Aegis 3 ranksYour non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 sec.
Holy 3
Holy BindingEach time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
Litany of Light 2 ranksWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Prayer of MendingPlaces a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow 4
Improved Mind Flay 2 ranksEach instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
Dark Inspiration 5 ranksYour Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
Devouring Contagion 2 ranksReduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
Early Demise 2 ranksIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Talents Classic had 9
Discipline 4
Unbreakable WillClassic: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
Improved Power Word: FortitudeClassic: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
Divine SpiritClassic: Holy power infuses the target, increasing their Spirit by 17 for 30 min.
Force of WillClassic: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
Holy 2
Improved Prayer of HealingClassic: Reduces the Mana cost of your Prayer of Healing spell by 10%.
LightwellClassic: Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
Shadow 3
Shadow AffinityClassic: Reduces the threat generated by your Shadow spells by 8%.
Improved FadeClassic: Decreases the cooldown of your Fade ability by 3 sec.
Improved Vampiric EmbraceClassic: Increases the percentage healed by Vampiric Embrace by an additional 5%.
Moved 3
Shadow 3
Blackout 5 ranksGives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Improved Mind Blast 5 ranksReduces the cooldown of your Mind Blast spell by 0.5 sec.
Improved Shadow Word: Pain 2 ranksIncreases the duration of your Shadow Word: Pain spell by 3 sec.
Changed talents 30
Discipline 11
Wand Specialization 2 ranksIncreases your damage with Wands by 13%.
Classic: Increases your damage with Wands by 5%.
Silent Resolve 3 ranksReduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Classic: Reduces the threat generated by your spells by 4%.
Mental Strength 5 ranksIncreases your total Intellect by 2%.
Classic: Increases your maximum Mana by 2%.
Martyrdom 2 ranksGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Classic: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Mental Agility 3 ranksReduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Classic: Reduces the mana cost of your instant cast spells by 2%.
Inner FocusWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Classic: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Improved Power Word: Shield 3 ranksIncreases the damage absorbed by your Power Word: Shield by 7%.
Classic: Increases the damage absorbed by your Power Word: Shield by 5%.
Meditation 3 ranksAllows 17% of your Mana regeneration to continue while casting.
Classic: Allows 5% of your Mana regeneration to continue while casting.
Improved Inner Fire 3 ranksIncreases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Classic: Increases the Armor bonus of your Inner Fire spell by 10%.
Improved Mana Burn 2 ranksReduces the casting time of your Mana Burn spell by 0.5 sec.
Classic: Reduces the casting time of your Mana Burn spell by 0.25 secs.
Power InfusionInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Classic: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Holy 9
Twilight Focus 3 ranksGives your spells a 23% chance to not lose casting time when you take damage.
Classic: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Holy NovaCauses an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
Classic: Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
Blessed Recovery 3 ranksAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Classic: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Inspiration 3 ranksYour non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Classic: Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Improved Healing 3 ranksReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Classic: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Searing Light 2 ranksIncreases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Classic: Increases the damage of your Smite and Holy Fire spells by 5%.
Spirit of RedemptionUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Classic: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance 5 ranksIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Classic: Increases spell damage and healing by up to 5% of your total Spirit.
Spiritual Healing 3 ranksIncreases the amount healed by your spells by 3%.
Classic: Increases the amount healed by your healing spells by 2%.
Shadow 10
Shadow Focus 5 ranksImproves your chance to hit with Shadow spells by 1%.
Classic: Reduces your target's chance to resist your Shadow spells by 2%.
Spirit Tap 5 ranksGives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Classic: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Shadow Reach 2 ranksIncreases the range of your offensive Shadow spells by 10%.
Classic: Increases the range of your Shadow damage spells by 6%.
Improved Psychic Scream 2 ranksReduces the cooldown of your Psychic Scream spell by 2 sec.
Classic: Reduces the cooldown of your Psychic Scream spell by 2 sec.
Mind FlayAssault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Classic: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Vampiric EmbraceAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Classic: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Shadow Weaving 3 ranksYour Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Classic: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
SilenceSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Classic: Silences the target, preventing them from casting spells for 5 sec.
Darkness 5 ranksIncreases your Shadow damage done by 2%.
Classic: Increases your Shadow spell damage by 2%.
ShadowformAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Classic: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Spells 12
General 3
Dark Sacrifice Instant · 10 min cooldownCannibalize 1600 of your own Health over 15 sec to gain 1600 Mana.
Forever: New in Forever.
Shadow Word: Death 175–340 Mana · 30 yd range · Instant · 18 sec cooldownA word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.
Forever: New in Forever.
- Hex of Weakness 35–240 Mana · 30 yd range · Instant
Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Forever: Lowers attack power instead of damage done, like Demoralizing Shout.
Discipline 4
Confounding Flash 3% of base mana · 0.5 sec cast · 2 min cooldownConfuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Forever: New in Forever.
Penance 150 Mana · Enemy: 36 yd range · Channeled · 12 sec cooldownLaunches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
Forever: New in Forever, in the Discipline tree.
Power Word: Fortitude 60–1,695 Mana · 30 yd range · InstantPower infuses the target, increasing their Stamina by 70 for 1 hour.
Forever: Lasts an hour, up from 30 min.
Divine Spirit 285–970 Mana · 30 yd range · InstantHoly power infuses the target, increasing their Spirit by 40 for 1 hour.
Forever: A talent in Classic; trained now, and lasts an hour.
Holy 5
Chastise 50–225 Mana · 20 yd range · Instant · 2 min cooldownChastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Forever: New in Forever.
Divine Grace 40 yd range · Instant · 10 min cooldownInstantly heals a friendly target below 50% Health for 1285 to 1513 and removes Weakened Soul from that target. Cannot be cast on self.
Forever: New in Forever.
Prayer of Mending 210 Mana · 40 yd range · Instant · 10 sec cooldownPlaces a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Forever: New in Forever, in the Holy tree.
Prayer of Healing 410–1,070 Mana · 40 yd range · 3 sec castA powerful prayer that heals the target and their party for 631 to 667. Party members must be within 40 yards of target.
Forever: Cast on a party member, not only around you.
Fear Ward 100 Mana · 30 yd range · Instant · 3 min cooldownWards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
Forever: 3 min cooldown, up from 30 sec.
Shaman
New talents 13
Elemental 4
EarthboundYour Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Call of ThunderIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
Lightning Overload 3 ranksGives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Lightning MasteryGain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Enhancement 6
Mental Dexterity 3 ranksIncreases your Attack Power by an amount equal to 50% of your Intellect.
Shamanistic FocusReduces the mana cost of your Shock and Lightning Shield spells by 45%.
Mental Quickness 2 ranksIncreases your spell damage and healing by up to 15% of your Intellect.
Improved Stormstrike 2 ranksWhen you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Maelstrom Weapon 5 ranksWhen you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rage of the FarseerIncreases your attack speed by 30% for 25 sec.
Restoration 3
Mindfulness 3 ranksAllows 17% of your Mana regeneration to continue while casting.
Water ShieldThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
RiptideHeals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Talents Classic had 9
Elemental 2
Call of ThunderClassic: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Elemental MasteryClassic: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Enhancement 5
Shield SpecializationClassic: Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
Enhancing TotemsClassic: Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Two-Handed Axes and MacesClassic: Allows you to use Two-Handed Axes and Two-Handed Maces.
Improved Weapon TotemsClassic: Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Weapon MasteryClassic: Increases the damage you deal with all weapons by 2%.
Restoration 2
Nature's GuidanceClassic: Increases your chance to hit with melee attacks and spells by 1%.
Totemic MasteryClassic: The radius of your totems that affect friendly targets is increased to 30 yd.
Moved 2
Elemental 1
Reverberation 5 ranksReduces the cooldown of your Shock spells by 0.2 sec.
Enhancement 1
Earth's Grasp from Elemental · 2 ranksIncreases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Changed talents 29
Elemental 10
Convection 5 ranksReduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%.
Classic: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
Concussion 5 ranksIncreases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Classic: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Elemental Devastation 3 ranksYour Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Classic: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Elemental Alacrity 3 ranksReduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec.
Classic: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
Call of Flame 3 ranksIncreases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Classic: Increases the damage done by your Fire Totems by 5%.
Elemental Warding 3 ranksReduces damage taken from Fire, Frost, and Nature effects by 3%.
Classic: Reduces damage taken from Fire, Frost and Nature effects by 4%.
Trial by Fire 2 ranksIncreases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Classic: Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
Eye of the Storm 3 ranksGives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage.
Classic: Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Elemental Reach 2 ranksIncreases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
Classic: Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Elemental Fury 5 ranksIncreases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Classic: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Enhancement 9
Thundering Strikes 5 ranksImproves your chance to get a critical strike with all spells and attacks by 1%.
Classic: Improves your chance to get a critical strike with your weapon attacks by 1%.
Ancestral Knowledge 5 ranksIncreases your Intellect by 2%.
Classic: Increases your maximum Mana by 1%.
Elemental Weapons 3 ranksIncreases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Classic: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Anticipation 3 ranksIncreases your chance to dodge by an additional 2%.
Classic: Increases your chance to dodge by an additional 1%.
Toughness 5 ranksIncreases your Stamina by 2%.
Classic: Increases your armor value from items by 2%.
Flurry 5 ranksIncreases your attack speed by 6% for your next 3 swings after dealing a melee critical strike.
Classic: Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
StormstrikeInstantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Classic: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
Improved Ghost Wolf 2 ranksReduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
Classic: Reduces the cast time of your Ghost Wolf spell by 1 sec.
Spirit WeaponsGives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Classic: Gives a chance to parry enemy melee attacks.
Restoration 10
Tidal Focus 5 ranksReduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Classic: Reduces the Mana cost of your healing spells by 1%.
Natural Grace 3 ranksReduces the threat generated by your spells by 5%.
Classic: Reduces the threat generated by your healing spells by 5%.
Totemic Focus 5 ranksReduces the Mana cost of your totems and any spells that summon or move them by 5%.
Classic: Reduces the Mana cost of your totems by 5%.
Improved Reincarnation 2 ranksReduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Classic: Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Ancestral Healing 3 ranksIncreases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Classic: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Healing Focus 3 ranksGives your healing spells a 23% chance to not lose casting time when you take damage.
Classic: Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Tidal Mastery 5 ranksIncreases the critical effect chance of your healing spells by 1%.
Classic: Increases the critical effect chance of your healing and lightning spells by 1%.
Restorative Totems 5 ranksIncreases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Classic: Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Mana Tide TotemSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Classic: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Healing Way 3 ranksIncreases the amount healed by your Healing Wave spell by 8%.
Classic: Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Spells 18
General 5
- Call of the Elements 3 sec cast
Simultaneously places up to 4 totems specified in the Totem Bar.
Forever: New in Forever.
Totemic Recall InstantReturns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
Forever: New in Forever.
Lightning Bolt 220 Mana · 30 yd range · 2.5 sec castCasts a bolt of lightning at the target for 342 to 381 Nature damage.
Forever: 2.5 sec cast and cheaper than Classic.
Chain Lightning 245–495 Mana · 30 yd range · 2.5 sec cast · 6 sec cooldownHurls a lightning bolt at the enemy, dealing 495 to 552 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Forever: 2 sec cast and cheaper than Classic.
Fire Nova 65–375 Mana · 30 yd range · Instant · 10 sec cooldownInstantly inflicts 232 to 259 fire damage to enemies within 10 yd of your active Fire totem.
Forever: Cast from up to 30 yd away.
Enhancement 9
Totemic Call 25% of base mana · 30 yd range · Instant · 30 sec cooldownRelocates your active totems to your location.
Forever: Trained from 22, with a 30 sec cooldown and a mana cost.
- Rockbiter Weapon 15–150 Mana · Instant · Requires Melee Weapon
Imbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.
Forever: Lasts an hour, up from 5 min.
- Strength of Earth Totem 25–275 Mana · Instant · Tools: Earth Totem
Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min.
Forever: Lasts 5 min instead of 2 and reaches 30 yd, but gives less Strength than Classic's 77.
- Grace of Air Totem 155–310 Mana · Instant · Tools: Air Totem
Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min.
Forever: Lasts 5 min instead of 2 and reaches 30 yd, with 89 Agility instead of 77.
- Windfury Totem 115–250 Mana · Instant · Tools: Air Totem
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.
Forever: Lasts 5 min instead of 2 and reaches 30 yd, with 246 attack power on the extra attack instead of 315.
- Stoneskin Totem 30–210 Mana · Instant · Tools: Earth Totem
Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min.
Forever: Lasts 5 min instead of 2, reaches 30 yd, and covers all physical damage, not just melee.
- Fire Resistance Totem 75–180 Mana · Instant · Tools: Water Totem
Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 60.
Forever: Lasts 5 min instead of 2, reaches 30 yd, and covers the raid.
- Frost Resistance Totem 75–180 Mana · Instant · Tools: Fire Totem
Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards.
Forever: Lasts 5 min instead of 2, reaches 30 yd, and covers the raid.
- Nature Resistance Totem 75–180 Mana · Instant · Tools: Air Totem
Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60.
Forever: Lasts 5 min instead of 2, reaches 30 yd, and covers the raid.
Restoration 4
Riptide 150 Mana · 40 yd range · Instant · 12 sec cooldownHeals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Forever: New in Forever, in the Restoration tree.
Tremor Totem 60 Mana · Instant · Tools: Earth TotemSummons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.
Forever: Lasts 5 min, up from 2.
- Mana Spring Totem 40–100 Mana · Instant · Tools: Water Totem
Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards.
Forever: Lasts 5 min instead of 1 and reaches 30 yd.
- Mana Tide Totem 20–30 Mana · Instant · 5 min cooldown · Tools: Water Totem
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 197 mana every 3 seconds to group members within 30 yards.
Forever: Reaches 30 yd instead of 20.
Mage
New talents 9
Arcane 4
Missile Barrage 2 ranksGives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Geometry 2 ranksIncreases the range of your Arcane spells by 3 yards.
Arcane BlastBlasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Arcane WrathLaunches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Fire 2
Accelerant 5 ranksReduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Heating UpNon-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Frost 3
Precision 3 ranksImproves your chance to hit with all spells by 2%.
Ice LanceDeals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Fingers of Frost 2 ranksGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Talents Classic had 5
Arcane 2
Arcane FocusClassic: Reduces the chance that the opponent can resist your Arcane spells by 2%.
Magic AttunementClassic: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
Fire 1
Improved FireballClassic: Reduces the casting time of your Fireball spell by 0.1 sec.
Frost 2
Elemental PrecisionClassic: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Piercing IceClassic: Increases the damage done by your Frost spells by 2%.
Moved 4
Arcane 1
Wand Specialization 2 ranksIncreases your damage with Wands by 13%.
Frost 3
Frostbite 3 ranksGives your Chill effects a 5% chance to Freeze the target for 5 sec.
Frost Channeling 3 ranksReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Ice BlockYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Changed talents 32
Arcane 11
Improved Channeling 5 ranksGives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Classic: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Resilience 3 ranksIncreases your Armor by an amount equal to 25% of your Intellect.
Classic: Increases your armor by an amount equal to 50% of your Intellect.
Arcane Subtlety 2 ranksReduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Classic: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Magic Absorption 2 ranksIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Classic: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Arcane Impact 3 ranksIncreases the critical strike chance of your Arcane spells by 2%.
Classic: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Arcane Shielding 2 ranksDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Classic: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Improved Counterspell 2 ranksYour Counterspell also Silences the target for 2 sec.
Classic: Gives your Counterspell a 50% chance to silence the target for 4 sec.
Arcane Meditation 3 ranksAllows 17% of your Mana regeneration to continue while casting.
Classic: Allows 5% of your Mana regeneration to continue while casting.
Arcane Mind 5 ranksIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Classic: Increases your maximum Mana by 2%.
Arcane Instability 3 ranksIncreases the damage done by your spells by 1% and your critical strike chance by 1%.
Classic: Increases your spell damage and critical strike chance by 1%.
Arcane PowerFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Classic: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Fire 11
Incineration 5 ranksIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Classic: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Impact 3 ranksGives your Fire spells a 3% chance to stun the target for 2 sec.
Classic: Gives your Fire spells a 2% chance to stun the target for 2 sec.
Burning Soul 3 ranksGives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Classic: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
PyroblastHurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Classic: Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.
Improved Fire Blast 2 ranksReduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Classic: Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Improved Scorch 3 ranksYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Classic: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Master of Elements 3 ranksYour Fire and Frost critical strikes will refund 10% of their base mana cost.
Classic: Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Critical Mass 3 ranksIncreases the critical strike chance of your Fire spells by 2%.
Classic: Increases the critical strike chance of your Fire spells by 2%.
Blast WaveA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Classic: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
Fire Power 3 ranksIncreases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Classic: Increases the damage done by your Fire spells by 2%.
CombustionWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Classic: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Frost 10
Frost Warding 2 ranksIncreases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Classic: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Improved Frostbolt 5 ranksReduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Classic: Reduces the casting time of your Frostbolt spell by 0.1 sec.
Permafrost 3 ranksIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Classic: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Improved Blizzard 3 ranksAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Classic: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
Arctic Reach 2 ranksIncreases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Classic: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Shatter 3 ranksIncreases the critical strike chance of all your spells against Frozen targets by 17%.
Classic: Increases the critical strike chance of all your spells against frozen targets by 10%.
Improved Cone of Cold 3 ranksIncreases the damage dealt by your Cone of Cold spell by 12%.
Classic: Increases the damage dealt by your Cone of Cold spell by 15%.
Cold SnapFinishes the remaining cooldown on all your other Frost spells.
Classic: When activated, this spell finishes the cooldown on all of your Frost spells.
Winter's Chill 5 ranksGives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Classic: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice BarrierShield yourself, absorbing 448 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Classic: Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Spells 7
Arcane 3
Arcane Blast 15% of base mana · 30 yd range · 1.5 sec castBlasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Forever: New in Forever, in the Arcane tree.
Arcane Intellect 60–1,510 Mana · 30 yd range · InstantIncreases the target's Intellect by 31 for 1 hour.
Forever: Lasts an hour, up from 30 min.
Remove Lesser Curse 10% of base mana · 30 yd range · InstantRemoves 1 Curse or Bane from a friendly target.
Forever: Removes Banes too.
Fire 1
Frostfire Bolt 205–370 Mana · 35 yd range · 3 sec castLaunches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Forever: New in Forever.
Frost 3
Ice Lance 45 Mana · 30 yd range · Instant · 8 sec cooldownDeals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Forever: New in Forever, in the Frost tree.
Frostbolt 25–290 Mana · 30 yd range · 1.5–3 sec castLaunches a bolt of frost at the enemy, causing 457 to 493 Frost damage and slowing movement speed by 40% for 9 sec.
Forever: A little more damage than Classic.
Cone of Cold 210–555 Mana · Instant · 10 sec cooldownTargets in a cone in front of the caster take 328 to 358 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Forever: The slow lasts 6 sec, down from 8.
Warlock
New talents 17
Affliction 5
Soul Harvest 2 ranksKilling a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
Improved Drains 3 ranksIncreases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 7%.
Pandemic 3 ranksIncreases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
Malevolence 5 ranksIncreases the critical effect chance of your Shadow spells by 1%.
WrackTears the target apart from within, inflicting 86 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Demonology 7
Demonic Aegis 2 ranksIncreases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
Demonic Energies 2 ranksYou heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
Decimation 2 ranksReduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Demonic Brand 3 ranksYour Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
Improved Felhunter 3 ranksIncreases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
Demonic Knowledge 3 ranksIncreases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Demonic PactYour Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Destruction 5
Molten Skin 5 ranksReduces all damage taken by 2%.
Bane of HavocAfflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Fire and Brimstone 3 ranksIncreases the critical strike chance of your Conflagrate spell by 8%.
Shadow and Flame 5 ranksHitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
IncinerateDeals 100 to 114 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Talents Classic had 15
Affliction 5
Improved Curse of WeaknessClassic: Increases the effect of your Curse of Weakness by 6%.
Improved Drain SoulClassic: Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.
Improved Drain ManaClassic: Causes 15% of the Mana drained by your Drain Mana spell to damage the opponent.
Improved Curse of ExhaustionClassic: Increases the speed reduction of your Curse of Exhaustion by 5%.
Dark PactClassic: Drains 150 of your pet's Mana, returning 100% to you.
Demonology 5
Improved HealthstoneClassic: Increases the amount of Health restored by your Healthstone by 10%.
Fel StaminaClassic: Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
Improved Subjugate DemonClassic: Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 2% and reduces the resist chance by 2%.
Improved FirestoneClassic: Increases the bonus Fire damage from Firestones and the Firestone effect by 15%.
Improved SpellstoneClassic: Increases the amount of damage absorbed by your Spellstone by 15%.
Destruction 5
Improved FireboltClassic: Reduces the casting time of your Imp's Firebolt spell by 0.5 sec.
Improved Lash of PainClassic: Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 3 sec.
DevastationClassic: Increases the critical strike chance of your Destruction spells by 1%.
Improved ImmolateClassic: Increases the initial damage of your Immolate spell by 5%.
EmberstormClassic: Increases the damage done by your Fire spells by 2%.
Moved 3
Affliction 2
Improved Life Tap 2 ranksIncreases the amount of Mana awarded by your Life Tap spell by 10%.
Grim Reach 2 ranksIncreases the range of your Affliction spells by 10%.
Destruction 1
Destructive Reach 2 ranksIncreases the range of your Destruction spells by 10%.
Changed talents 30
Affliction 10
Suppression 5 ranksImproves your chance to hit by 1% and reduces all threat you generate by 4%.
Classic: Reduces the chance for enemies to resist your Affliction spells by 2%.
Improved Corruption 5 ranksReduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
Classic: Reduces the casting time of your Corruption spell by 0.4 sec.
Improved Bane of Agony 2 ranksIncreases the damage done by your Bane of Agony by 5%.
Classic: Increases the damage done by your Curse of Agony by 2%.
Fel Concentration 3 ranksGives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage.
Classic: Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Amplify CurseIncreases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Classic: Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Nightfall 2 ranksGives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Classic: Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Curse of ExhaustionReduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Classic: Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
Siphon LifeTransfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Classic: Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Soul Siphon 3 ranksIncreases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Classic: Increases the Health drained by your Drain Life spell by 2%.
Shadow Mastery 5 ranksIncreases the damage dealt or life drained by your Shadow spells by 2%.
Classic: Increases the damage dealt or life drained by your Shadow spells by 2%.
Demonology 10
Improved Health Funnel 2 ranksIncreases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
Classic: Increases the amount of Health transferred by your Health Funnel spell by 10%.
Improved Imp 3 ranksIncreases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
Classic: Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.
Demonic Embrace 5 ranksIncreases your total Stamina by 3%.
Classic: Increases your total Stamina by 3% but reduces your total Spirit by 1%.
Unholy Power 5 ranksIncreases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
Classic: Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.
Fel Vitality 3 ranksIncreases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Classic: Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
Demonic SacrificeWhen activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Classic: When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
Master Summoner 2 ranksReduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Classic: Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Fel DominationYour next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Classic: Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Soul LinkWhen active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Classic: When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Master Demonologist 5 ranksGrants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
Classic: Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 4%. Voidwalker - Reduces physical damage taken by 2%. Succubus/Incubus - Increases all damage caused by 2%. Felhunter - Increases all resistances by .2 per level.
Destruction 10
Improved Shadow Bolt 5 ranksYour Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
Classic: Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Bane 5 ranksReduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Classic: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Cataclysm 3 ranksReduces the Mana cost of your Destruction spells by 3%.
Classic: Reduces the Mana cost of your Destruction spells by 1%.
Aftermath 5 ranksIncreases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Classic: Gives your Destruction spells a 2% chance to daze the target for 5 sec.
Ruin 5 ranksIncreases the critical strike damage bonus of your Destruction spells by 20%.
Classic: Increases the critical strike damage bonus of your Destruction spells by 100%.
ShadowburnInstantly blasts the target for 65 to 74 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Classic: Instantly blasts the target for 91 to 103 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Intensity 3 ranksGives your Destruction spells a 23% chance to not lose casting time when you take damage.
Classic: Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Agonizing Flames 3 ranksIncreases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
Classic: Increases the critical strike chance of your Searing Pain spell by 2%.
ConflagrateIgnites a target that is already afflicted by your Immolate spell, dealing 88 to 111 Fire damage and consuming your Immolate effect.
Classic: Ignites a target that is already afflicted by Immolate, dealing 249 to 315 Fire damage and consuming the Immolate spell.
Pyroclasm 2 ranksGives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
Classic: Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.
Spells 17
Affliction 9
Corruption 35–340 Mana · 30 yd range · 2 sec castCorrupts the target, causing 438 Shadow damage over 18 sec.
Forever: Damage lowered from Classic.
Bane of Agony 25–215 Mana · 30 yd range · InstantAfflicts the target with agony, causing 552 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
Forever: Curse of Agony in Classic, now a Bane.
Drain Life 55–300 Mana · 20 yd range · ChanneledTransfers 51 health every 1 second from the target to the caster. Lasts 5 sec.
Forever: Drains less than Classic.
Drain Soul 55–290 Mana · 30 yd range · ChanneledDrains the soul of the target, causing 420 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Forever: Shards can now drop from damage, not just kills.
Curse of the Elements 50–200 Mana · 30 yd range · InstantCurses the target for 5 min, reducing Magic resistances by 75 and increasing Magic damage taken by 10%. Only one Curse per Warlock can be active on any one target.
Forever: Covers all magic now, and trained from 20.
Curse of Weakness 20–175 Mana · 30 yd range · InstantPhysical damage caused by the target is reduced by 37 for 2 min. Only one Curse per Warlock can be active on any one target.
Forever: Physical damage only in Forever.
Curse of Recklessness 35–115 Mana · 30 yd range · InstantCurses the target with recklessness, reducing the target's armor by 505 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Forever: No longer raises the target's attack power.
Death Coil 435–600 Mana · 30 yd range · Instant · 2 min cooldownCauses the enemy target to run in horror for 3 sec and causes 460 Shadow damage. The caster gains 100% of the damage caused in health.
Forever: Damage lowered from Classic.
Life Tap InstantConverts 424 Health into 424 Mana for you. Spirit increases the amount converted.
Forever: Spirit now adds to it.
Demonology 4
Summon Incubus 100% of base mana · 10 sec cast · Reagents: Soul ShardSummons an Incubus under the command of the Warlock.
Forever: New in Forever.
Subjugate Demon 300–700 Mana · 30 yd range · 3 sec cast · Reagents: Soul ShardSubjugates the target demon, up to level 64, forcing it to do your bidding. While subjugated, the time between the demon's attacks is increased by 40% and its casting speed is slowed by 30%. Lasts up to 5 min. If you repeatedly subjugate the same demon, it will become more difficult to control with each attempt.
Forever: Enslave Demon, renamed.
- Create Healthstone 95–1,120 Mana · 3 sec cast · Reagents: Soul Shard
Creates a Major Healthstone that can be used to instantly restore 1440 health. Conjured items disappear if logged out for more than 15 minutes.
Forever: Every stone heals 20% more than Classic.
- Ritual of Summoning 300 Mana · 30 yd range · Channeled · Reagents: Soul Shard
Begins a ritual that summons the targeted group member. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
Forever: Forever has no summoning stones, so warlocks are the only way to summon.
Destruction 4
Incinerate 205 Mana · 30 yd range · 2.5 sec castDeals 100 to 114 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Forever: New in Forever, in the Destruction tree.
Shadow Bolt 25–380 Mana · 30 yd range · 1.7–3 sec castSends a shadowy bolt at the enemy, causing 253 to 283 Shadow damage.
Forever: Damage lowered from Classic.
Immolate 25–380 Mana · 30 yd range · 2 sec castBurns the enemy for 158 Fire damage and then an additional 275 Fire damage over 15 sec.
Forever: Damage lowered from Classic.
Rain of Fire 295–1,185 Mana · 30 yd range · ChanneledCalls down a fiery rain to burn enemies in the area of effect for 885 Fire damage over 8 sec.
Forever: Damage lowered from Classic.
Druid
New talents 15
Balance 5
Genesis 5 ranksIncreases the periodic damage and healing done by your spells and abilities by 2%.
Nature's Majesty 2 ranksIncreases your critical strike chance with spells and melee attacks by 2%.
Nature's SplendorIncreases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Overgrowth 2 ranksIncreases the maximum number of targets you may have affected by Entangling Roots by 1.
Eclipse 3 ranksYour Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Feral Combat 7
LacerateLacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Predatory DisciplineYour Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Natural Instinct 2 ranksIncreases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Rend and Tear 5 ranksIncreases damage done by your melee abilities on Bleeding targets by 2%.
Natural Reaction 5 ranksIncreases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Primal BiteBite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Shifting PowerInstantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Restoration 3
BloomWhen your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Living Spirit 3 ranksIncreases your Spirit by 5%.
Wild GrowthHeals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Talents Classic had 10
Balance 5
Nature's GraspClassic: While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
Improved Nature's GraspClassic: Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
Natural WeaponsClassic: Increases the damage you deal with physical attacks in all forms by 2%.
Improved ThornsClassic: Increases damage caused by your Thorns spell by 25%.
Omen of ClarityClassic: Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
Feral Combat 3
Feral AggressionClassic: Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
Primal FuryClassic: Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
Faerie Fire (Feral)Classic: Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
Restoration 2
Improved Mark of the WildClassic: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
Improved EnrageClassic: The Enrage ability now instantly generates 5 Rage.
Moved 2
Restoration 2
Natural Shapeshifter from Balance · 3 ranksReduces the mana cost of all shapeshifting by 10%.
Improved Rejuvenation 3 ranksIncreases the effect of your Rejuvenation spell by 5%.
Changed talents 33
Balance 11
Improved Wrath 5 ranksReduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Classic: Reduces the cast time of your Wrath spell by 0.1 sec.
Moonglow 3 ranksReduces the Mana cost of your damaging spells by 8%.
Classic: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
Improved Moonfire 2 ranksIncreases the damage and critical strike chance of your Moonfire spell by 5%.
Classic: Increases the damage and critical strike chance of your Moonfire spell by 2%.
Nature's Reach 2 ranksIncreases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Classic: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
Improved Entangling Roots 3 ranksIncreases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Classic: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
Insect SwarmThe enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Classic: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Vengeance 5 ranksIncreases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Classic: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
Improved Starfire 5 ranksReduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Classic: Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
Nature's GraceAll non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Classic: All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Moonfury 5 ranksIncreases the damage done by your Arcane and Nature spells by 2%.
Classic: Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
Moonkin FormShapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Classic: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat 13
Ferocity 5 ranksReduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Classic: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Furor 5 ranksGives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Classic: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Feral Swiftness 2 ranksIncreases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Classic: Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
Feral Instinct 3 ranksIncreases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Classic: Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
Brutal Impact 2 ranksIncreases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Classic: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
Thick Hide 3 ranksWhile in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Classic: Increases your Armor contribution from items by 2%.
Shredding Attacks 3 ranksReduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Classic: Reduces the Energy cost of your Shred ability by 6.
Savage Fury 2 ranksIncreases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Classic: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
Feral ChargeCharge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
Classic: Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Sharpened Claws 2 ranksIncreases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Classic: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Predatory Strikes 3 ranksIncreases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Classic: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
Blood Frenzy 2 ranksGives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Classic: Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
Leader of the PackWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Classic: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
Restoration 9
Nature's Focus 5 ranksGives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Classic: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Heart of the Wild 5 ranksIncreases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Classic: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
Naturalist 5 ranksReduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
Classic: Reduces the cast time of your Healing Touch spell by 0.1 sec.
Reflection 3 ranksAllows 17% of your Mana regeneration to continue while casting.
Classic: Allows 5% of your Mana regeneration to continue while casting.
Subtlety 3 ranksReduces the threat generated by your Nature and Arcane spells by 10%.
Classic: Reduces the threat generated by your Healing spells by 4%.
Gift of Nature 5 ranksIncreases the effect of all your healing spells by 2%.
Classic: Increases the effect of all healing spells by 2%.
SwiftmendInstantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Classic: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Improved Tranquility 2 ranksReduces threat caused by Tranquility by 50% and its cooldown by 30%.
Classic: Reduces threat caused by Tranquility by 50%.
Improved Regrowth 5 ranksIncreases the critical effect chance of your Regrowth spell by 10%.
Classic: Increases the critical effect chance of your Regrowth spell by 10%.
Spells 11
Balance 4
Wrath 10–120 Mana · 30 yd range · 1.5–2 sec castCauses 92 to 102 Nature damage to the target.
Forever: Costs less mana than Classic.
Hurricane 880–1,495 Mana · 30 yd range · ChanneledCreates a violent storm in the target area causing 132 Nature damage to enemies every 1 sec, and increasing the time between attacks by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
Forever: No cooldown, down from 1 min.
Barkskin Instant · 1 min cooldownYour skin becomes as tough as bark. Physical damage taken is reduced by 20%. While you are protected, damaging attacks will not cause spellcasting delays. Lasts 15 sec.
Forever: Costs no mana now.
Nature's Grasp 50–125 Mana · Instant · 1 min cooldownThe next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 6). Castable while shapeshifted. Lasts 45 sec.
Forever: A talent in Classic; trained now.
Feral Combat 2
Growl Melee Range · Instant · 8 sec cooldown · Requires Bear Form, Dire Bear FormTaunts the target to attack you, but has no effect if the target is already attacking you.
Forever: 8 sec cooldown, down from 10.
- Feral Charge (Bear) 5 Rage · 8–25 yd range · Instant · 15 sec cooldown · Requires Bear Form, Dire Bear Form
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Forever: A talent in Classic; trained now.
Restoration 5
Revive 75% of base mana · 30 yd range · 10 sec castBrings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.
Forever: New in Forever.
Wild Growth 550 Mana · 40 yd range · 3 sec cast · 6 sec cooldownHeals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Forever: New in Forever, in the Restoration tree.
Regrowth 70–525 Mana · 40 yd range · 2 sec castHeals a friendly target for 965 to 1077 and another 994 over 21 sec.
Forever: Costs far less mana than Classic.
Remove Curse 10% of base mana · 30 yd range · InstantDispels 1 Curse or Bane from a friendly target.
Forever: Removes Banes too.
Mark of the Wild 20–445 Mana · 30 yd range · InstantIncreases the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 1 hour.
Forever: Lasts an hour, up from 30 min.
Alchemy
Potions, elixirs and flasks.
Forever: Healing Potions moved to First Aid.
Camp objects: Mana Well, Fermenter, Alchemy Laboratory
Camp buff: Mana regen
Blacksmithing
Mail, plate, weapons, sharpening stones and belt buckles.
Camp objects: Sharpening Wheel, Anvil, Master Forge
Camp buff: Melee damage
Enchanting
Disenchants gear into materials and enchants gear.
Forever: adds craftable caster gear.
Camp objects: Enchanted Lute, Arcane Salvager, Arcane Forge
Camp buff: Armour, stats, resists
Engineering
Guns, scopes, ammo, explosives and gadgets.
Camp objects: Reagent Bot, Repair Bot, Anarchist's Workbench
Herbalism
Gathers herbs.
Camp objects: Incense Candle, Greenhouse, Seed Hybridizer
Camp buff: Intellect
Leatherworking
Leather and mail armour, armour kits, quivers and ammo pouches.
Camp objects: Camp Tent, Tanning Rack, Sewing Machine
Camp buff: Rested XP, ~5% of a level
Mining
Mines ore and stone.
Camp objects: Lodestone, Rock Garden, Molten Foundry
Camp buff: Attack power
Skinning
Skins leather and hides from beasts.
Camp objects: Camp Chair, Field Guide, Trapper's Workbench
Camp buff: ~2% crit
Tailoring
Cloth armour, bags and reagent bags.
Camp objects: Faction Banner, Spinning Wheel, Loom
Camp buff: Spirit
First Aid
Healing Potions, bandages, and cures for Bleed, Disease and Poison.
Camp objects: First Aid Kit, Toxin Study, Plague Doctor's Lab
Camp buff: Stamina
Cooking
Stat food with a small XP buff on kills. The campfire holds 3, 5 or 10 camp objects at skill 1, 140 and 220.
Fishing
Cooking materials and potion water.
Camp objects: Fish Bowl, Fishing Rack, Fishing Hut
Camp buff: ~8% all stats
Legacy is new in Forever: 16 points across three trees, earned by its challenges. Each perk as the game describes it at rank one.
Professions 7 perks
Master Chef 5 ranksYour cooking recipes have a 10% chance to create an extra result.
Working Overtime 5 ranksIncreases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
Bartering 2 ranksReduces the gold price of items from all vendors by 5%.
Dedicated StudyIncreases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 3 of a random Elemental Essence.
Bountiful Harvest 5 ranksYou are 20% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
Performance Bonus 3 ranksYou have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Luremaster 2 ranksWhile fishing with a Lure active, you have a 25% chance to catch an extra fish.
Adventure 7 perks
High Alert 2 ranksIncreases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
Well Rested 5 ranksYour rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Talented 5 ranksYou gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
Thrill of Adventure 5 ranksYou gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Field Guide 3 ranksReduces your cooldown on adding Camp features by 8%
Frequent FlierYou receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Field Medicine 2 ranksReduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Resourcefulness 7 perks
For Great Honor 5 ranksIncreases Honor Points gained by 2%.
Gourmand 3 ranksIncreases the duration of beneficial effects from eating food by 33%.
Permanence 2 ranksYour class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
The Quick and the Dead 2 ranksIncreases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Reagent EconomyYour class abilities no longer require reagents purchaseable from vendors.
Reinforce 5 ranksYou take 8% less durability loss when you die.
Diplomat 5 ranksIncreases your reputation gains by 2%.
Addon
Early versionYour plans from this site, in the game: talent builds, leveling gear and Legacy.Talents
A build beside the talent window: the points taken, the next one lit, the rest with their levels. Hover finds it in the tree.
Leveling gear
The site’s route beside the character window: what to wear at your level and what’s coming, with where each piece drops. Every route ships with the addon.

Legacy
A plan beside the Legacy window: its perks in buying order, the next one lit, and Apply across all three trees.
1 Copy for addon
On the site: the Talents build menu or a character’s Talent builds, the Leveling plate of the Gear and BIS Guide, the Legacy plans menu.
2 Paste it in the game
Type
/fa import, paste and choose Import. One paste can hold builds, a route and a plan.3 Follow it
The panel beside the window shows the next thing to take, lit. An FA button on the window hides the panel.
4 Take it
Click the next icon to take that point; shift-click or Apply for every point due, all or none. If they don’t fit, the panel says why.
Install
Install it with the CurseForge app, or download the zip there and put its ForeverArmoury folder in _forever_\Interface\AddOns. In the game, type /fa.
Early version: something wrong? Tell us on GitHub.
Commands
| Command | What it does |
|---|---|
/fa | Opens the talent window and your builds |
/fa gear | Opens the character window and the gear route |
/fa legacy | Opens the Legacy window and your plan |
/fa import | Opens the box to paste a code into |
/fa export | Puts your builds and Legacy plans in the box as codes |
/fa apply | Spends your unspent points as the build says |
/fa options | Opens the settings, where each part’s switch is (/fa gear off works too) |
/fa debug | Lists every talent as the addon reads it |
The code
A build’s class, name and talents in order, then its Talented rank, and nothing about you. This one is a Warrior’s first 12 points. A leveling route is a FAG1- code and a Legacy plan a FAL1-.
Back to the site: /fa export in the game, then Import… in the Talents build menu or the Legacy plans menu.
Privacy
Updated 6 Nov 2026Forever Armoury is a fan-made planning site for World of Warcraft Forever, run by two players. It isn’t made by or connected with Blizzard. This page says what it keeps about you, who can see it, and how to get it or remove it.
What we keep
- From Battle.net, when you sign in: your Battle.net account id, a number that tells us it’s you, and the list of your World of Warcraft Forever characters: each one’s name, level, race, class, faction and body type. The list is kept for 30 days, or until your next sign-in replaces it. We never see your password or email, and we don’t keep or show your BattleTag.
- From the game, for a character you claim: its level, realm type, body type, gear, talents, professions and picture, read from Blizzard’s public pages for that character and marked as from the game. They’re given as is and can be behind the game. Unclaim the character or switch its Live sync off and what was read goes at once; the character keeps the level, realm type, professions and body type it had, as yours to change. Nothing read is kept 30 days without Blizzard confirming the character is still there.
- What you save: your characters with their notes and fallback names, talent builds, macros, checklists and other progress, your parties, your guilds, and your settings.
- Your guilds: a guild’s name, crest, message of the day and text, its ranks and what each rank may do, its seats (which of your characters is in it, and at what rank), the notes and officer notes on each seat, the news posts you write in it, the letters you send to it (their subject, who sent it and how many accounts it reached, kept for 30 days), the raids you start for it, and the invites waiting for it.
- Your upvotes: which public talent builds you gave a thumbs-up, and when. A build shows only how many it has: nobody else sees who voted. Your own are in your data file, and they go with your account.
- Your action log: a line for each change to your account, such as a character created or a party joined, kept for 90 days.
- Feedback you send: the thumb, your words and which screen you were on become an issue in the site’s issue tracker on GitHub, where the two of us read them, with your account name if you’re signed in. The site’s own copy goes within 30 days.
- Sign-in: a cookie holding a random key for 30 days. We keep only a scrambled copy of it, so it can’t be read back.
- Your address (IP) is used to limit how often searches, invite lookups and feedback run, a minute at a time, and isn’t stored. Cloudflare Web Analytics counts page views without cookies.
- Which screens are open, and for how long, are added up in this browser and sent to the site a few times a visit, to see which parts of it get used. The count has nothing in it that says who you are, and it’s the same signed in or out.
- The site’s logs keep, for 3 days, each request the page makes to the site (the address asked for, how long it took) and any errors, to find problems. They don’t include your IP address.
- Signed out, your plans stay in this browser and never reach us.
Who sees what
- Anyone: your profile (name, avatar, public characters and builds, and your parties by name, and the guilds your public characters are in, with their realm and size), and your public characters and builds in search. A guild can be found by name, and its name shows under a shared character in it. Characters and profiles are public unless you make them private. A private profile leaves search, and links to your characters stop working until it’s public again. A private character or build stays with you.
- Your Battle.net account id is seen only by you, in your data file, and by the two admins.
- Your parties: other members see your public characters and builds, and the character you bring with its build. Only that character shows its fallback names. Anyone with a party’s invite link can join it.
- Your guilds: only a guild’s members can open it. They see its roster with each member’s character, level, professions, talents and launch checklist count, and the public notes. Officer notes show only to the ranks the guild master lets read them, and a guild’s invites only to the ranks that may invite. Every member sees the ranks’ names, but what each rank may do shows only to the guild master (a member sees what their own rank may do). Its news posts show to every member, with the name of the player who wrote each; a post goes with its author’s account if they delete it, and the site keeps when you last opened a guild, only to show the dot on the Guild tab. A rank the guild master lets mail the guild can send a letter to each account in the ranks it chooses, one letter to each account however many characters it has there; the letter shows the sender’s name and goes in your mailbox with the rest, for 30 days or until you delete it. Its raids are listed to its members, with each raid’s size, bench and leader; signing up to one shares your character with the raid as joining a party does. Anyone with a guild’s join link can join it while its guild master keeps the link on.
- Your notes are never shown to anyone else.
- The two admins can see everything on an account, to fix problems and deal with abuse. Every change they make is logged, and their log is kept for a year.
Your data, your choice
- Download it: the account menu (the gear by your name), then Download my data, gives you everything as a file.
- Bring it back: Restore from a data file, in the same menu, adds that file’s characters, builds, macros, routes and checklist to the account you’re signed in to. It leaves alone what the account already has, and keeps private things private. Parties and guilds aren’t restored.
- Correct it: change anything you saved at any time. Your display name is the one you chose.
- Delete it: the account menu, then Delete my account. Everything goes at once, and you leave your parties and guilds (one you lead passes to whoever joined next, or to the next in rank). Backups keep it for up to 7 days after that.
- If an admin removes an account for abuse, their log keeps its name and Battle.net account id for a year.
Where it’s kept
On Cloudflare, which runs the site and its database. Nothing is sold or shared with anyone else.
Questions
Email foreverarmoury@gmail.com with questions/concerns.
Credits
Updated 6 Nov 2026Forever Armoury is a fan site for World of Warcraft Forever, run by two players. It isn’t made, endorsed or sponsored by Blizzard Entertainment, and has no connection with it.
Blizzard Entertainment
©2004 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
The game’s icons, map art and terrain, spell, talent and item text, names, and the forum posts in the Blue Tracker are Blizzard’s. They are shown here for players planning their characters, under Blizzard’s terms for fan sites.
The site is free and carries no adverts. The two players who run it pay for the hosting, and you can help with that by buying us a Rhapsody Malt on Ko-fi.
Data
- Wowhead: where items come from (loot, drop rates, quest rewards, who sells them), quests, NPCs and level ranges, what trainers charge, what an item’s tooltip shows that the client’s tables don’t hold (its durability, a shield’s block, random stats), and the icons, from its CDN.
- WoW Forever Talent: profession recipes.
- wago.tools: the game client’s tables and their hotfixes (the talent trees, spells and racials, the abilities each class is taught, Legacy and item tooltips), map tiles and terrain, and its builds, and the game’s holidays and their calendar pictures.
- CMaNGOS classic-db (GPL-3.0): repair NPCs and raid entry needs.
- The official World of Warcraft forums: the Blue Tracker’s posts, Blizzard’s notes on each update, and the calendar’s dates.
- World of Warcraft news: the dates of what Blizzard announces, for the calendar.
- WoW Forever Status, by Skellee: the shape of Server Status, a check each minute, the connection’s stages and a week of history. The site’s checks are its own.
- Blizzard’s Battle.net API: signing in, your Battle.net account id, and your claimed characters’ details. The data comes from Blizzard, which doesn’t endorse this site.
Software and fonts
- Leaflet (BSD 2-Clause), © Volodymyr Agafonkin and CloudMade: the map.
- three.js (MIT), © three.js authors: the map’s 3D view.
- Barlow Semi Condensed, Cinzel, Marcellus and Marcellus SC, under the SIL Open Font License.
- Morpheus, by Kiwi Media, and LifeCraft.
Models
- “[Warcraft] - Orc peon” by Northcliffe, under CC BY-NC 4.0: made smaller for the site, with seven of its animations.
- “[Warcraft] - Wyvern” by Northcliffe, under CC BY-NC 4.0: made smaller for the site, with seven of its animations.
- “[Warcraft] - Wind Rider” by Northcliffe, under CC BY-NC 4.0: made smaller for the site, with three of its animations.
- “[Warcraft] - Dire wolf” by Northcliffe, under CC BY-NC 4.0: made smaller for the site, with all seven of its animations.
Other trademarks
All other trademarks are the property of their owners.
Questions
Email foreverarmoury@gmail.com, including to ask for anything here to be corrected or taken down.
